Machine Learning Engineer for Game Technology United States, San Mateo, CA
Company: PlayStation
Location: San Mateo
Posted on: November 13, 2024
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Job Description:
Machine Learning Engineer for Game TechnologyUnited States, San
Mateo, CAWhy PlayStation?PlayStation isn't just the Best Place to
Play - it's also the Best Place to Work. Today, we're recognized as
a global leader in entertainment producing The PlayStation family
of products and services including PlayStation5, PlayStation4,
PlayStationVR, PlayStationPlus, acclaimed PlayStation software
titles from PlayStation Studios, and more.PlayStation also strives
to create an inclusive environment that empowers employees and
embraces diversity. We welcome and encourage everyone who has a
passion and curiosity for innovation, technology, and play to
explore our open positions and join our growing global team.The
PlayStation brand falls under Sony Interactive Entertainment, a
wholly-owned subsidiary of Sony Corporation.This Role will be based
in London and would require relocationExperienced Deep Learning
Engineer for Game TechnologyWe are looking for an experienced
machine learning engineer with a solid understanding of low-level
systems programming. If you are as comfortable in the memory view
of your debugger as you are with training networks to solve
problems, we would love you hear from you.This role could suit an
experienced embedded/games industry programmer with a passion for
Machine Learning, or an accomplished Machine Learning/Vision
programmer with a good understanding of computer architecture and
performance.The TeamThe Advanced Technology Group (ATG) is part of
PlayStation Studios, and contributes to some of the most
recognisable and ambitious console games and franchises. In
addition to its original mission of developing ground-breaking
technology for our games, which this role falls under, the group is
also a key contributor to platform development, with among other
things responsibility for a large part of the GPU software stack
all PS5 games are built with.You will be part of a small creative
team of ATG programmers tackling problems centred around computer
vision and machine learning. Examples of some projects include the
runtime tracking of PlayStation VR2 Sense controllers and a novel
facial performance capture system used to produce assets for AAA
games.Role OverviewYou are expected to develop innovative
algorithms to solve novel problems, make technology choices,
prototype solutions and bring them to production. Some of these
systems are expected to run on millions of PlayStations in people's
homes, making high run-time performance crucial. You should stay up
to date with the competition and the industry's latest advances and
academic developments. The role also involves close collaboration
with our other teams in Europe, the U.S and Japan, as well as
technical communication of the ideas and solutions developed.What
we're looking for--- Extensive experience with modern Deep Learning
(PyTorch/TensorFlow): You will be expected to make decisions about
data and architectures, to implement pipelines for training and
validation and to develop and deploy models in production.---
Experience with C++ programming and strong debugging skills---
Understanding and experience of 3D maths/geometry: Including
multiple-view geometry and 3D mesh representations.Nice-to-have---
Experience with Graphics and/or Game Engines--- Experience with
Computer Vision
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Keywords: PlayStation, Tracy , Machine Learning Engineer for Game Technology United States, San Mateo, CA, IT / Software / Systems , San Mateo, California
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